Town: Viw-qüeësë Vrun Ner

Viw-qüeësë Vrun Ner

Viw-qüeësë Vrun Ner
Example Wood Elven architecture.
StateFederation of Alveria
ProvenceQěvrìlæh District
RegionKādvèjviv Woodlands
Founded1200
Community LeaderAdministrator Zlêg̈ Pemosad
Area5 km2 (2 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation2244 m (7362 ft)
Average Yearly Precipitation291 cm/y (114 in/y)
Population1217
Population Density243 people per km2 (608 people per mi2)
Town AuraInvocation
Naming
Native nameViw-qüeësë Vrun Ner
Pronunciation/viw/ /ˈq˔ɛsɛ vrun/
Direct Translation[hell] [fox]
Translation[Not Yet Translated]

Viw-qüeësë Vrun Ner (/viw/ /ˈq˔ɛsɛ vrun/ [hell] [fox]) is a subtropical Town located in the Qěvrìlæh District of the Federation of Alveria.

The name Viw-qüeësë Vrun Ner is derived from the Wood Elvish language, as Viw-qüeësë Vrun Ner was founded by Erchoril Èbëkèdo Cheineruth, who was culturaly Wood Elven.

Climate

Viw-qüeësë Vrun Ner has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 11°C (51°F). Viw-qüeësë Vrun Ner receives an average of 291 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Viw-qüeësë Vrun Ner covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2244 m (7362 ft) above sea level.

Overview

Viw-qüeësë Vrun Ner was founded durring the early 13th century in spring of the year 1200, by Erchoril Èbëkèdo Cheineruth. The establishment of Viw-qüeësë Vrun Ner was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Erchoril Èbëkèdo Cheineruth struck deals with nearby nations and communities to establish Viw-qüeësë Vrun Ner as a prison colony.

Viw-qüeësë Vrun Ner was built using the conventions of Wood Elven durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Viw-qüeësë Vrun Ner is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Viw-qüeësë Vrun Ner is is constructed arround a semi-circular spacious paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Unfortuantly, these minimaly adiquite are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Viw-qüeësë Vrun Ner has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Viw-qüeësë Vrun Ner’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Viw-qüeësë Vrun Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Viw-qüeësë Vrun Ner.

Viw-qüeësë Vrun Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Viw-qüeësë Vrun Ner has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Viw-qüeësë Vrun Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Viw-qüeësë Vrun Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Viw-qüeësë Vrun Ner's public wards, blessings, and other arcane systems.

Viw-qüeësë Vrun Ner possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Viw-qüeësë Vrun Ner's grid is powered by a boiler and turbine based power plant.

Viw-qüeësë Vrun Ner's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Viw-qüeësë Vrun Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Viw-qüeësë Vrun Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Viw-qüeësë Vrun Ner's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, spring is long in Viw-qüeësë Vrun Ner.

The Yothga near Viw-qüeësë Vrun Ner are known to be almost tame, such that they can be put to domestic use.

Viw-qüeësë Vrun Ner's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Illusion energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4953 m2
    • Cattle and Similar Creatures: 304
    • Poultry: 3651
    • Swine: 243
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 121

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 5
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

374 of Viw-qüeësë Vrun Ner's population work within a Foundational Occupation.

770 of Viw-qüeësë Vrun Ner's population do not work in a formal occupation, but do contribute to the local economy. 73 (6%) are noncontributers.

Points of Interest

The roads leading into Viw-qüeësë Vrun Ner possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

Almost every community has some problem with bandits and highwaymen, but Viw-qüeësë Vrun Ner is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the early 2nd century, Viw-qüeësë Vrun Ner was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Viw-qüeësë Vrun Ner lost 118 people, 215 livestock, and 30 buildings. The conflict ended after roughly 83, when members of Viw-qüeësë Vrun Ner's militia enacted an operation to deliver supplies to a specific ruin. The operation was complicated by the enemy setting up an ambush. The conflict ended with needing to break through the enemy's lines, which ended in a stalemate for Viw-qüeësë Vrun Ner's forces. The war is remembered in legend by Viw-qüeësë Vrun Ner's bards, historians, and legend keepers.

History